Project Overview

Design Summary

Share A Story

Helping the New School build an E-learning curriculum and platform for young journalist students. Documentation in Progress

My Role
UX Research, Instructional Design, Curriculum Development, Wireframing, Early Stage Prototyping

Timeline
7 months


Problem

Project Type
Part-time Contract Work

This project is led by Blake Eskin, director of the journalism school at the New School. During our collaboration, we developed an adaptable E-learning experience for journalism classrooms across the country. The goal is to teach young journalism students essential editorial judgement skills and help them build a healthy news consumption habit themselves.

In our preliminary research, we identified one of the biggest issue in journalism education today, especially in the overabundance of information in our time:


Solution

Impact

Share A Story, is an E-learning platform that teaches young journalism students editorial judgement and trains to identify what news is worth reporting, through sharing a story daily for 100 days.

Client
The New School, UNC Chapel Hill, NYU Journalism School

What is missing in journalism education today is the lack of training on editorial judgement, namely, the ability to decide what news are worth reporting.

98%

user satisfaction rate in preliminary testing

7+

UX approaches created to validate design direction with stakeholders

2 partnerships

secured with UNC Chapel Hill and NYU journalism schools


Design & Research Process

The development of Share A Story consists of two parts…

Design Challenge 1

Curriculum Development

Scroll down to learn more.

Design Challenge 2

E-learning UX Research + Design

Design Challenge 1

Curriculum Development

Area: instructional design, user research

Key Instructional Design Model

Solution + Outcome

Click here to view the fully developed curriculum.

How to build an effective curriculum for teaching editorial judgement to young journalists?

To develop an effective curriculum, we applied the instructional design model SAM (Successive Approximation Model). We chose this over the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) because we are aiming for an interactive, non-conventional learning experience driven by principles of game design and peer-to-peer learning.


Design Challenge 2


E-Learning UX Design

Area: design thinking, UX design & research

How to integrate the existing journalism curriculum and in-person learning into an E-learning experience?

Design Process

Empathize

User Survey

Survey Findings

Define

Journey Mapping

User Pain Points & Needs

Ideate

Design Requirements

Card-sorting

Prototype

Wireframing

Prototype

Test

Test & Feedback


Empathize

User Survey

This a work in progress.

More documentation on research & process to come…