Project Overview
Design Summary
Share A Story
Helping the New School build an E-learning curriculum and platform for young journalist students. Documentation in Progress
My Role
UX Research, Instructional Design, Curriculum Development, Wireframing, Early Stage Prototyping
Timeline
7 months
Problem
Project Type
Part-time Contract Work
This project is led by Blake Eskin, director of the journalism school at the New School. During our collaboration, we developed an adaptable E-learning experience for journalism classrooms across the country. The goal is to teach young journalism students essential editorial judgement skills and help them build a healthy news consumption habit themselves.
In our preliminary research, we identified one of the biggest issue in journalism education today, especially in the overabundance of information in our time:
Solution
Impact
Share A Story, is an E-learning platform that teaches young journalism students editorial judgement and trains to identify what news is worth reporting, through sharing a story daily for 100 days.
Client
The New School, UNC Chapel Hill, NYU Journalism School
What is missing in journalism education today is the lack of training on editorial judgement, namely, the ability to decide what news are worth reporting.
98%
user satisfaction rate in preliminary testing
7+
UX approaches created to validate design direction with stakeholders
2 partnerships
secured with UNC Chapel Hill and NYU journalism schools
Design & Research Process
The development of Share A Story consists of two parts…
Design Challenge 1
Curriculum Development
Scroll down to learn more.
Design Challenge 2
E-learning UX Research + Design
Design Challenge 1
Curriculum Development
Area: instructional design, user research
Key Instructional Design Model
Solution + Outcome
Click here to view the fully developed curriculum.
How to build an effective curriculum for teaching editorial judgement to young journalists?
To develop an effective curriculum, we applied the instructional design model SAM (Successive Approximation Model). We chose this over the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) because we are aiming for an interactive, non-conventional learning experience driven by principles of game design and peer-to-peer learning.
Design Challenge 2
E-Learning UX Design
Area: design thinking, UX design & research
How to integrate the existing journalism curriculum and in-person learning into an E-learning experience?
Design Process
Empathize
User Survey
Survey Findings
Define
Journey Mapping
User Pain Points & Needs
Ideate
Design Requirements
Card-sorting
Prototype
Wireframing
Prototype
Test
Test & Feedback
Empathize
User Survey
This a work in progress.
More documentation on research & process to come…